Film:
Transformers
3D Is in
transformers. 3D is used when the transformers turn from a car to a
transformer. I know this is 3D because they rotate around them whilst they are
transforming.
Avatar
3D is used
in Avatar. 3D is used when there are avatars on the screen. You know it is 3D
because in the film there is rotation so you can see the avatars from different
angles.
Games:
World of
Warcraft
3D is used
in world of Warcraft all the time. There are cinematics sometimes which are 3D
and in the game you can right click and rotate around your character which
shows 3D.
Fifa 15
On fifa, 3D
is used. I know this because you can change the camera views and go on instant
replay and rotate the angle of the camera which shows fifa is in 3D.
Web:
IMDb
3D is used
on IMDb. When you watch trailers of films that might be 3D so they promote 3D.
YouTube
3D is promoted in YouTube because people
upload videos that contain 3D. Many 2D videos are uploaded too. You can tell
which 3D is if they have more than camera angle or if they rotate.
TASK 2
Animation is a technique in the photography; it is successive
drawings and models to create an illusion of movement when the film is shown as
a sequence.
Blender is used to create 3d printed models but you need to
create models out of something such as clay first to use them in making the 3D
image on screen. You can also do interactive 3D applications and video games. A
spot light used on models in 3D modelling is the same as it is in real life.
TASK 3
Vertices: Are points that can describe corners and
intersections of geometric 3D shapes. They can be added to the model to change
the smoothness of corners or add additional parts.
Lines: You can have straight curved or smooth lines/spline.
You can create these different lines in the modify panel
Edge: The edges or
sides of a polygon and are found in all models. And edge is the connection
between two vertices.
Polygon: A polygon is a plane figure bound by a close
circuit. Polygons are made up of edges or lines and vertices. A complete
polygon is called the body and you can modify what it is made up of such as the
faces, edges and vertices.
Faces: The face of an object is a complete side of the object
and is a closed set of edges.
Games Development Assignment 3D – The Basics
Three dimensional (3D) is an object
that has height, width and depth like an object in the real world. Different
interactive media use 3D such as TV/films, the web and games. 3D environments
on the web can be seen in various forms of media such as games or animations.
Animations with 3D environments can be found all over the web on sites such as
YouTube, and games with 3D environments such as Runescape can be played within
a web browser. 3D is used in films because it draws a large audience because
people find it entertaining. 3D is used in films such as Transformers and
Avatar. In Transformers the transformers are 3D which has a lot of detail. They
express their 3D and special effects when they show the transformers
transforming from a vehicle into an autobot or a decepticon.
3D is used in games for characters
and the surroundings in the game. Gamers want the three dimensional polygons to
look more and more realistic, this can happen because technology Is getting
more and more advanced such as Fifa on the ps1 and Fifa on the ps4.
Fifa on PlayStation.
Fifa on PlayStation4.
As you can see in the images Fifa on the PlayStation4 is much
better graphically that on the original PlayStation. There is a lot more detail
and even the crown looks more realistic. You can see so much in the pictures
but on the PlayStation 4 there is a 3D crowd whereas on the original
PlayStation there isn’t one. The pitch looks a lot more real on the PlayStation
4 and the stances the players are in are more real because they have been
rendered more so they look more defined so they are less of a block shape.
The graphical content and 3D
structure of the PlayStation 4 is better because technology is getting more
advanced so they can have a lot more detailed polygons. Games developers
started making the characters look better in games but didn’t concentrate on
the background as much. Then they started putting the detail into the
background also, to make it look as real as possible. Fifa on the original
PlayStation is a good example because they made all the players 3D and put as
much detail as they could then into them but they kept the crowd 2D.
3D models have become very
important to product designers because they can see their product visually and
see how it would be used and function which is a lot cheaper than making the
models. They could be made incorrectly or found out to not be as function able
as they thought because then they would have to make more models which will
then be expensive.
Polygon models consist on making a
mesh construction. Polygon models are one of two primary types of 3D modelling
that is used in the entertainment industry such as games and films. The
geometric theory is how models are constructed used vertices, lines, edges,
polygons and faces. Vertices are points that can describe corners and
intersections of geometric 3D shapes. They can be added to the model to change
the smoothness of corners or add additional parts. Two vertices joint together
forms a line and if there are four vertices it forms a square. Lines can also
be straight curved or splines (smooth lines). Edges are sides of a polygon.
Edges are like lines because they are between vertices but on a 3D image
instead. A polygon is a plane figure bound by a closed circuit. Polygons are
made up of edges and vertices and sometimes lines. A complete polygon s called
the body and you can modify what it is made up of such as the faces, edges and
vertices, and a face of an object is a complete side of the object and is a
closed set of edges. Games like Call of Duty and films like Pacific Rim. Some
of the best looking models start as simple as basic geometric shapes that you
learn in school.
Mesh constructions is a technique
used when making 3D modelling where the model is modifies primitive shapes to
create draft version of what they want the end product to look like. Mesh
construction step by step details the picture taking away what you don’t need
like starting with a cube. A primary function of box modelling involves extruding
and scaling the faces, which are the flat planes that make up a model. This
picture shows this
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The second constraint is file size.
This is very important due to the fact the majority of games get put onto disks
and the disks only have a certain amount of storage capacity on them so they
need to compress the game so that it can fit onto a single disk. Now some games
are getting so detailed and so big that they have to put it onto 2 disks, one
disk to install the game and then another to play or one disk for single player
and the other for multiplayer. This is why games played on the PC looks better
graphically better than when they are played on a console.











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